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Watch out for these guys, they can take you down in 2 shots quickly. The Soldier has 200 health and his primary weapon is a Rocket Launcher that deals large amounts of damage at most ranges. The Soldier is a rather slow class but has great mobility with his rocket jumping. You won't be backstabbing scouts much but if you get caught off guard by one your best hope is trying to gun him down or retreat. Scouts also have Mad Milk which can be thrown on spies to track you down similar to a Pyros flames. He has 125 health and his primary weapon is the Scattergun which deals a lot of damage as point blank and is pitiful at long range. The Scout is the fastest class in Team Fortress 2. Some of these situations can change of course depending on what weapons you are using.
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Here I will cover their health, speed, primary weapons, and means they can use to track you down. While playing Spy you will of course encounter other classes. I will be giving them some quick overviews. The Spy also has plenty of unlock able weapons. As there is a lot more to it than just pressing a few keys and disguising as an enemy. I will go a bit more into the Disguise kit in a later section. Such as switching to your knife and pressing B to switch to your Wrench while disguised as Engineer for example. So be careful to not be spotted while disguising! Don't forget you can change the weapon you are holding while disguised by pressing B. While disguising a cloud of smoke will appear around you. Bring it out and press 1 2 3 4 5 6 7 8 or 9 to disguise as any of the 9 classes. The Disguise Kit is a valuable tool for the Spy. Lastly we have perhaps the Spies most reliable ability, the Disguise Kit
#Team fortress 2 spy guide full
Which lets you survive a headshot at full health with 5 HP while invisible! Being cloaked also decreases state effects such as bleed, jarate, and fire.ĭon't forget also to also pick up ammo packs and dropped weapons to extend your cloak time! Also, while invisible you take 20% less damage from all sources. Try to avoid this as most players will run around looking for you. That doesn't mean you are fully invisible however, if you "bump" into an enemy a quick silhouette will be shown on you in your teams color. It allows you to go invisible for 8 seconds and get behind enemies. The Invisibly Watch is activated by pressing Mouse 2 on your Mouse. A Sniper with the Razorback or a Medic with an ÜberCharge. However, there are only 2 ways that an enemy can survive a backstab. All you have to do is be 180 degrees melee range around an enemy to get a backstab on them. You don't even have to be exactly right behind someone to get a backstab on them. It is the only weapon in the game that guarantees a kill. Get behind someone and backstab them for an instant kill! With a base damage of 40-46 from the front and from the back a staggering 6x the enemies health. The knife can be a devastating weapon in the right hands. This is none other than the Spies melee weapon the Butterfly Knife or simply known as the Knife Quite possibly the most recognizable weapon for the Spy is next. Pyros can also remove sappers with the Homewrecker with 1 hit and the Neon Annihilator with 2 hits. An engineer can quickly remove a sapper with 2 hits from his wrench. When a sapper is placed the Engineer who built the building will quickly be alerted and more than likely run to his buildings if he isn't next to them already. But don't think you can just set a sapper down on a building with no effort. During the time where a building is under the effect of a Sapper, a Sentry can not shoot, Dispensers can not give ammo or health, and teleports can not be used. While a building it being sapped a HUD in the top left will appear showing the buildings health. You simply pull it out and press Mouse 1 next to an enemy engineer building to temporarily disable it and drain its health. It is the SapperĮven those quite new to TF2 can probably understand what the Sapper does. The next weapon for the Spy is a very basic but quite helpful. You can still use it to get yourself out in a bad situation. Never underestimate the power of the Spy's revolver, even if you are running a weaker side grade such as the l'etranger. Also if you wait 1.25 seconds after each shot it will be 100% perfectly accurate and won't be effected by bullet spread. And don't forget the whopping 120 if you get a critical hit. The Revolver has a base damage of 40 at medium range, 60 at point blank and a pitiful 16-25 at long range. It has 6 rounds being able to take down a even a Soldier in just a few shots at point blank range. The revolver is the Spy's only ranged weapon and is more reliable than most people think. The Spy comes with 4 weapons when you start out.
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